
There's also the Scholar of the First Sin himself (itself?) – a hulking but apparently friendly creature added in the big, recent Dark Souls II update. It's not a big jump – the characters and familiar environments don't look any different – but it's a clear one. (Markov said that the DirectX 11 version will also look better than the player-created graphics mods currently available.) Playing on PS4, the new, prettier lighting and particle effects are immediately striking, with the former sending warm-looking, dusky rays of sunlight filtering through the forest's Scaffolding and Cardinal Tower areas.

Of course, Scholar of the First Sin also packs in the visual improvements you'd expect from a new-gen port: The PS4, Xbox One, and DirectX 11 PC versions will all look noticeably better than the original, with the console editions running at a promised 60 frames per second in 1080p. And speaking of online play, Scholar of the First Sin also rebalances and expands multiplayer, allowing for up to six players and four-on-two matches on new-gen platforms, and up to four players on Xbox 360, PS3, and DirectX 9 PCs. If you've built up a sense of security about your surroundings, he can show up anytime to destroy it. Other alterations seem to be in place mainly to keep returning players on their toes, like a new NPC Dark Phantom called the Forlorn, who can invade and attack you anywhere online play is possible. “According to Daniel Markov, the game's associate global producer, some of the changes are being made in response to player input, gathered from surveys and emails sent by fans to developer From Software (and then balanced so that normal humans can still play).
